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It presents an alternate view to the events of SoulCalibur, with your avatar encountering the major characters as you travel the land, level up, and find new weapons to use. Libra of Soul is just as meaty, though this one focuses on your own custom character.
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Most people will just take it at face value, but if you’re familiar with the games you’ll know that it’s actually a reference to Li Long from series predecessor Soul Edge. One early example is when Mitsurugi encounters Maxi, the samurai asking the pirate if he’s the nunchuck-wielding warrior gunning after him. The game also constantly references easter eggs that hardcore fans will appreciate. There’s even one for guest character Geralt from the The Witcher series. It’s not that long - I clocked it at just over an hour - but once done, you unlock individual stories for every fighter currently in the game, along with a nifty timeline so you can see what happens when. I’d have preferred everything to be one way or the other, but this amalgam works surprisingly well.
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Most of the exposition is done through gorgeous 2D art and text, though important events get full 3D cinematics. What’s impressive is that the story weaves in lore that wasn’t explicitly mentioned in the original game but was on the game’s website, such as Xianglian giving Kilik the Dva-para Yuga at the cost of her life. Soul Chronicle is a retelling of series, beginning with Kilik at the Ling Sheng Su temple as the Evil Seed is unleashed upon the world. Not only do you get galleries filled with backstory, you also get two different Story modes: Libra of Souls and Soul Chronicle. Depending on your playstyle and character, you might want to save the meter for a Soul Charge instead of a Critical Edge.Īs somebody who loves lore in his fighting games, SoulCalibur VI perfectly scratches this itch. Doing so unlocks new moves, some of which are imbued with different properties. This new meter is also used for Soul Charge, which drains at a fixed rate when activated. As a purist who prefers old-school combat, I think that’s great. I personally thought that they’d change the gameplay flow significantly, but I’m pleased to see that in actual matches they are pretty rare to come by. They’re highly damaging but since meter buildup is pretty slow, you’re unlikely to be using them a lot in a fight. The Reversal Edge is meant to be a strategic move to gain breathing room, not a hammer-to-win button.Ĭritical Edges makes use of the new meter. It may sound overpowered but these attacks can be easily dodged, disrupted with special Break Attacks, or simply blocked. Each attack has a Scissors-Paper-Stone attribute, in that they all have something they’re strong or weak against. If it hits, the camera zooms in and you’ll get to pick a button to press. I would have been happy with just that, but it’s the two new gameplay additions that helps make this release feeling a whole lot more modern: Reversal Edges and Critical Edges.Ī Reversal Edge is a two-in-one move that combines a Guard Impact counter with a vertical attack. Returning characters retain most of their original moves (though a couple have been remapped to different button inputs), and animations look just like they did in the original. Looking past that omission, the game truly feels like an updated remake of the first SoulCalibur. They might make an appearance in the upcoming DLC packs, but it still feels odd since characters from later games, such as Tira and Zasalamel, are already in the base version. You would think that a “remake” would have the exact same character roster as the original, but that’s weirdly not the case here. Unfortunately, Hwang and Rock are both missing in action. SoulCalibur VI’s Siegfried inherits most of Nightmare’s original moves, while the new Nightmare is based off the last two releases. Siegfried and Nightmare are now two different characters, when the first just used to be a different costume. The good news is that nearly everybody who appeared in the games have made the cut, with some interesting changes.
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It feels apt, as this is pretty much a remake in everything but name.
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It’s been nearly two decades since my days of playing the Soul series on PS1 and at the arcade, but SoulCalibur VI swiftly brought those fond memories back to mind.
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